Freitag, 13. September 2013

Finally, some results, today I finished rough texture export for FFX, looks good so far, even with small errors :D



They use a 256 color palette, so one buffer holds different palettes a 1024 byte (argb, 4x256) and the other the entry byte for each pixel. The third buffer then tells which imagebuffer is used with which palette. After all that some color correction has to be done, so far I only multiply alpha channel by 2, but that obviously isnt all...

greetz WV

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